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Simon explains the Grimoire Synthesis:
"You can combine three separate Grimoire Stones into a single one. This is called Grimoire Synthesis."
"The first Grimoire is the base, which determines the number of skill slots in the final result."
"You can choose skills from the first and second Grimoires you use to place in the resulting Grimoire."
"The third Grimoire doesn't carry over any skills, but you can transfer the equipment bonus into the result.
But even that explaination can be confusing (even to an old head like me). So here are some visual examples which should help.
(Ive noticed that the Equipment Bonus is based on which Character created the stone: Simon=Staff, Raquna=Sheild, Arthur=none, Frederica=Gun, Unknown=random)
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Battle Grimoire |
Turning Tide | 1 |
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Equipment Bonus | Spear |
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Beast Grimoire |
Harsh Buzz | 2 |
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Equipment Bonus | Shield |
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Spell Grimoire |
Formula Mastery | 2 |
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Equipment Bonus | Staff |
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Turning Tide (from Base) |
Battle Grimoire |
Turning Tide | 1 |
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Equipment Bonus | none |
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Im not sure why the Staff Equipment Bonus didnt carry over |
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Gather Grimoire |
Take | 1 |
Chop | 1 |
Mine | 1 |
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Equipment Bonus | Bow |
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Beast Grimoire |
Harsh Buzz | 1 |
Heal Mastery | 1 |
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Equipment Bonus | Staff |
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Beast Grimoire |
Harsh Buzz | 2 |
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Equipment Bonus | Shield |
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Take (from Base) Chop (from Base) Heal Mastery (from Synth) |
Gather Grimoire |
Take | 1 |
Chop | 1 |
Heal Mastery | 1 |
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Equipment Bonus | Shield |
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This synthesis worked as expected |
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Beast Grimoire |
Harsh Buzz | 2 |
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Equipment Bonus | Staff |
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Beast Grimoire |
Harsh Buzz | 1 |
Heal Mastery | 1 |
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Equipment Bonus | Shield |
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Shield Grimoire |
Shield Mastery | 1 |
Rear Guard | 1 |
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Equipment Bonus | Shield |
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Turning Tide (from Base) |
Beast Grimoire |
Harsh Buzz | 1 |
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Equipment Bonus | Sheild |
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Notice how the Level 2 Harsh Buzz dropped to a Level 1. Be careful of these downgrades! |
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Power Grimoire |
TP Up | 3 |
Fire Prelude | 1 |
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Equipment Bonus | none |
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Heal Grimoire |
Party Cure | 1 |
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Equipment Bonus | Sheild |
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Beast Grimoire |
Corrosive Aura | 2 |
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Equipment Bonus | Staff |
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Party Cure (from Synth) TP UP (from base) |
Power Grimoire |
Salve | 1 |
TP Up | 3 |
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Equipment Bonus | Staff |
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Notice that Party Cure level 1 (TP:12) changed to Salve level 1 (TP:12) |
I hope these examples help make sense of it all.
Rule of thumb: your BASE stone should be your BEST stone that you want to keep. It should contain the highest number of slots you want.
For the Synthesized stone: your most powerful skills should be in this stone.
For the Catalyst stone: your stone with the most number of Equipment Bonuses should be used.
But how do I know how many slots a stone will have? I havent figurd that out yet. (I thought Copper=1, Dark=2, but I found a Dark with 1 slot and Copper with 3)
Now for a multi-synthesis process:
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Gather Grimoire |
Take | 1 |
Chop | 1 |
Mine | 1 |
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Equipment Bonus | Bow |
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Beast Grimoire |
Snow Cover | 4 |
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Equipment Bonus | Staff |
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Whip Grimoire |
Whip Mastery | 1 |
Shadow Veil | 1 |
Viper | 1 |
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Equipment Bonus | Sword,Whip |
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Snow Cover (from Synth) Take (from Base) Chop (from Base) |
Beast Grimoire |
Snow Cover | 4 |
Take | 1 |
Chop | 1 |
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Equipment Bonus | Sword,Whip |
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This synthesis worked as expected. Now to modify this Resulting Grimoire again as a Base ... |
Base Grimoire | Synthesized Grimoire (stone destroyed) | Catalyst Grimoire (stone destroyed) | Inherited skills | Resulting Grimoire | notes |
Beast Grimoire |
Snow Cover | 4 |
Take | 1 |
Chop | 1 |
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Equipment Bonus | Sword,Whip |
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Beast Grimoire |
Corrosive Aura | 3 |
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Equipment Bonus | Gun |
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Sword Grimoire |
Raging Edge | 3 |
DEF Up | 1 |
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Equipment Bonus | Sword,Axe |
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Snow Cover (from Base) Corrosive Aura (from Synth) Take (from Base) |
Beast Grimoire |
Snow Cover | 4 |
Corrosive Aura | 3 |
Take | 1 |
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Equipment Bonus | Sword,Axe |
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This synthesis worked as expected. Now to modify this Resulting Grimoire again as a Base ... |